Interview with BrainIcon – Work

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Continue our interview with BrainIcon. Now let’s get to know more about their game development work.

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Updated:September 17th, 2012

Interviewed by: Emily Wong
Developer: BrainIcon

Android Park:  Continue our interview with BrainIcon.  Now let’s get to know more about their game development work.

Android Park: Where does your inspiration come from? Or what inspires you the most when developing games?

BrainIcon: I take my inspiration from games I play and enjoy, or even more from games that I wish I could play but simply do not exist. Once me and my brothers begin to work on a new project we just throw ideas to the air and start playing with it.

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Android Park: Have you met any difficulties in developing an Android game?   If yes, how did you resolve the problems?

BrainIcon: I think the most difficult thing about developing for Android today is the need for supporting a lot of different screen sizes and resolutions. The best method to resolve it is to never define an absolute size or position for objects, but always define it as relative to screen’s size.

Android Park: Do you have development experience on iOS? What reason makes you consider to develop an Android Game ?

BrainIcon: We have just started porting our games to iOS, and we’re gaining experience in the environment. The reason that we’ve started with Android was simply because I had Android phones and I didn’t have any Mac computer (which is quite a limitation when developing for iOS).

To be continued …


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