Interview with Demon Apathy

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Demon Apathy is an independent development studio from Hungary. The studio was founded by two brothers, one in hungary & one in UK.

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Updated:February 24th, 2013


Interviewed by: Emily Wong
Developer: Demon Apathy

Android Park: Demon Apathy is an independent development studio from Hungary. The studio was founded by two brothers, Steve as programmer & Peter as designer. The studio name, Demon Apathy, came from Pendleton Ward’s surreal cartoon called Adventure Time, which they both love.  The Critter Fitter – Animal Puzzle developed by Demon Apathy is a lovely & creative puzzle game newly released. Today we’ll interview this talented developer.  Let’s get to know them & their game.

Android Park: Would you please introduce yourself to us and our readers?

Demon Apathy: Hello everyone, We are two brothers sharing one passion that is making games. My brother Steve (30), is the programmer, he switched career from web developing to mobile game development last year. He’s responsible for everything that is code, publishing and tech. And I, Peter(25), am the designer, responsible for everything “arty” and for a bit of marketing as well. We’re from Hungary, where Steve still resides. I, on the other hand, have moved to the UK a few years ago. So everything we do, we do it through remote working. That means A LOT of Google hangouts.

Android Park: How do you start your career in designing or developing mobile game? Is there any interesting story which happened at the beginning of your gaming career

Demon Apathy: We started the whole game developing business last year, around March. We both knew that what we’ve been doing is in the right direction, but neither of us felt fulfilled in our respective fields, Steve being a web developer and me being a graphic designer. Then we had an epiphany in which we realised that mobile game development is THE THING. The real deal. The only way to go from there. And we couldn’t understand why we haven’t thought of that before. So there and then we decided we’re going to make a game and so the brainstorming began. We wanted to do something really simple as our first game and it turned out to be a 6 month+ project that is a puzzle game called Critter Fitter. That might seem like a long time for a simple game at first, but we literally had to start from scratch, and we had absolutely no experience in game development or in the field of mobile games, all we had was our determination. The name, Demon Apathy, came from Pendleton Ward’s surreal cartoon called Adventure Time, which we both love.  Watch Youtube Video

Android Park: How long have you been engaged in gaming industry? Are you enjoying in working in this industry? What makes you most excited in designing or developing a mobile game?

Demon Apathy: We realized how much we loved the whole process of game making! The part where you pick the most reasonable one out of heaps of ideas. The part where you plan and plan and actually start making the game. The part where the mechanics start coming together. The part where we try it with half-decent graphics. The part where we’re nearing to a final product. And of course the part where we have our finished game (or so we think). Even the part of promoting the game holds a certain kind of fun, though it turned out to be the biggest challenge.

Android Park: Since Android and IOS are the two major mobile platforms that people use now, how do you think about the development future for these two platforms?

Demon Apathy: We think it’s well worth developing for both. They both have their advantages and disadvantages. It’s easy to publish for Android but hard to get the proper exposure. A very useful thing though, is that Google Play allows us to contact reviewers through Google+ nowadays, so we can provide proper customer service. Publishing for iOS is a nightmare at first, but the promotion part is a bit easier and the iOS users are slightly more appreciative. We think with the new Android micro consoles, like Ouya or Gamestick, this scene might change. It’s definitely a good idea to consider developing for some of them.

Android Park: Tell us the story about this Android game.  What inspired you to make such an Android game ?

Demon Apathy: We’ve decided on making a block puzzle game because we figured it’ll be easy for us to construct the levels, but it can be quite challenging for the players to reconstruct them. We were right about that part, it was about the easiest bit of the game. Creating the game mechanics, on the other hand, was the most difficult. We’d have to say, coming up with a story to spice things up a bit and to make a fitting atmosphere was the most fun of all.

Android Park: Do you have something special to say to our readers and your future fans ?

Demon Apathy: We just want to thank everyone, who played our game, or helped us is any way. We don’t think people realize, how much they help developers by just a few supporting words. This kind of user involvement is truly an indie trademark, which makes us closer to our users.

Android Park: Please supplement anything special or interesting you want us to add in this interview.

Demon Apathy: Our new game called Space Fort came out recently on Google Play. It’s quite different from Critter Fitter. Space Fort is a 3D space defense-shooter game, with one simple goal: defend your space station by destroying the incoming swarms of enemy spaceships. Although the gameplay appears to be pretty simple now, later versions will have the options of upgrading and customizing your fort and weapons.


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